The Wanderer wakes up in the First Realm. He finds it dying, disintegrating, and consumed by Degradation. A spectral form, his only guide, whispers to him: "They await you in the center of all realities."
The Wanderer has no memories and no voice of his own. He only has to walk and explore the First Kingdom in search of the Primeval Hearts, the key to reaching his goal. Along the way, he may find answers about himself and what threatens all the Realms. A great power sleeps within him, and he will soon discover that he's capable of great deeds.
The Wanderer can extract the Essences, ideas that make up the reality of the kingdom and its inhabitants, to mix them and create mystical objects that help him in his adventure. And if something goes wrong, he will be able to use Memento Mori, the ability to restart the day and learn from his mistakes. But, beware! This is the last day of the First Realm and the Wanderer must be prepared before facing the end of the Tangle of Worlds. There are different paths to travel that will decide his destiny and that of all realities. The end of this adventure depends on you.