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Implementing document inspection interface
Implementing document  inspection interface
Therefore - Character: Knol The Decoder. Animation: Scanning
Therefore - Character: Knol The Decoder. Animation: Scanning

Proven fact: The direct experience implies subjectivity.

Knol The Decoder / Knol La Observadora
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
The Foremost Palace: special effects & transitions

Here you can see a scenery transition between interior and exterior. It's so smooth!

Passage of time: The Foremost Palace

In the video game "Therefore", you as the Wanderer, wake up in the First Realm, a dying world in its last day of existence. You must save this world before the day ends, so passage of time is crucial in gameplay. The day is divided in four periods: dawn, day, dusk and night. The transitions between this periods happen in a realistic and natural way, you will see how game graphics change softly and continously during the day length.

Moreover, different things can happen at the same place in different day moments, paths could be hidden or revealed, characters may be present or not... In this video, the passage of time has been accelerated so you can see the complete day cycle in just 30 seconds.

Consuela Maria Madresita
Consuela Maria Madresita

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Essence: "Call me lock or hatch, call me jail, call me verge, but your choice I am"

Essences are defined by a symbol (the trace), a haiku (the verb) and a sound.

Essence:

"Call me lock or hatch, call me jail, call me verge, but your choice I am"

HAIKU
Passage of time: The Foremost Palace
Passage of time: The Foremost Palace
Passage of time: The Foremost Palace
Passage of time: The Foremost Palace
Passage of time: The Foremost Palace

In the video game "Therefore", you as the Wanderer, wake up in the First Realm, a dying world in its last day of existence. You must save this world before the day ends, so passage of time is crucial in gameplay. The day is divided in four periods: dawn, day, dusk and night. The transitions between this periods happen in a realistic and natural way, you will see how game graphics change softly and continously during the day length.

Moreover, different things can happen at the same place in different day moments, paths could be hidden or revealed, characters may be present or not... Here you can see screenshots at each period in the same place.

Managing colliders
Managing colliders

Just giving them some "space"

Therefore - Character: Committed Hon. Animation: Attack
Therefore - Character: Committed Hon. Animation: Attack

To the the four cardinals I serve, from their hand I was chosen.

Committed Hon / Hon El Apalabrado
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