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Omerta Comilone
Omerta Comilone
Essence: "I make up my course flowing trough nature, through veins. In the tears, the rain."

Essences are defined by a symbol (the trace), a haiku (the verb) and a sound.

Essence:

"I make up my course

flowing trough nature, through veins.

In the tears, the rain."

HAIKU
Passage of time: The Foremost Palace
Passage of time: The Foremost Palace
Passage of time: The Foremost Palace
Passage of time: The Foremost Palace
Passage of time: The Foremost Palace

In the video game "Therefore", you as the Wanderer, wake up in the First Realm, a dying world in its last day of existence. You must save this world before the day ends, so passage of time is crucial in gameplay. The day is divided in four periods: dawn, day, dusk and night. The transitions between this periods happen in a realistic and natural way, you will see how game graphics change softly and continously during the day length.

Moreover, different things can happen at the same place in different day moments, paths could be hidden or revealed, characters may be present or not... Here you can see screenshots at each period in the same place.

Exploring the labyrinth
Exploring labyrinth.

Who do we have here?

Therefore - Personaje: Fatalist Scholar. Animation: Talking
Therefore - Personaje: Fatalist Scholar. Animation: Talking

"The hero that always pushes himself too much, always thinking his justice is the ultimate one, is not a hero but a tyrant."

Fatalist scholar / Estudioso fatalista
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
The Foremost Palace: special effects & transitions

Some implementation effects:

  • Tree's Leafs falling: using Unity particle systems.
  • Scenery parts auto-hide to allow to always view the character.
Passage of time: The Foremost Palace

In the video game "Therefore", you as the Wanderer, wake up in the First Realm, a dying world in its last day of existence. You must save this world before the day ends, so passage of time is crucial in gameplay. The day is divided in four periods: dawn, day, dusk and night. The transitions between this periods happen in a realistic and natural way, you will see how game graphics change softly and continously during the day length.

Moreover, different things can happen at the same place in different day moments, paths could be hidden or revealed, characters may be present or not... In this video, the passage of time has been accelerated so you can see the complete day cycle in just 30 seconds.

Essence: "Nonsense, delusion, I am what I must not be, the paradox will."

Essences are defined by a symbol (the trace), a haiku (the verb) and a sound.

Essence:

"Nonsense, delusion,

I am what I must not be,

the paradox will."

HAIKU
Passage of time: The Foremost Palace
Passage of time: The Foremost Palace
Passage of time: The Foremost Palace
Passage of time: The Foremost Palace
Passage of time: The Foremost Palace

In the video game "Therefore", you as the Wanderer, wake up in the First Realm, a dying world in its last day of existence. You must save this world before the day ends, so passage of time is crucial in gameplay. The day is divided in four periods: dawn, day, dusk and night. The transitions between this periods happen in a realistic and natural way, you will see how game graphics change softly and continously during the day length.

Moreover, different things can happen at the same place in different day moments, paths could be hidden or revealed, characters may be present or not... Here you can see screenshots at each period in the same place.

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