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Essence: "Eternal promise, my sword swings for the honest, serving the others."

Essences are defined by a symbol (the trace), a haiku (the verb) and a sound.

Essence:

"Eternal promise,

my sword swings for the honest,

serving the others."

HAIKU
Passage of time: The Foremost Palace
Passage of time: The Foremost Palace
Passage of time: The Foremost Palace
Passage of time: The Foremost Palace
Passage of time: The Foremost Palace

In the video game "Therefore", you as the Wanderer, wake up in the First Realm, a dying world in its last day of existence. You must save this world before the day ends, so passage of time is crucial in gameplay. The day is divided in four periods: dawn, day, dusk and night. The transitions between this periods happen in a realistic and natural way, you will see how game graphics change softly and continously during the day length.

Moreover, different things can happen at the same place in different day moments, paths could be hidden or revealed, characters may be present or not... Here you can see screenshots at each period in the same place.

Drunka Lompa
Drunka Loompa
Early sketch: Staff room
Early sketch: Staff room

A mock up of the Crunch Bunch's main hub.

Therefore - Character: Tough. Animation: Talking
Therefore - Character: Tough. Animation: Talking

"Floor or walls, mud or water, grass or clouds. Every surface I can walk."

Tenaz / Tough
Chit chat with Barry- Dialogue testing.
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace
Therefore's scenery: The Foremost Palace. Interiors
Therefore's scenery: The Foremost Palace. Interiors
Therefore's scenery: The Foremost Palace. Interiors
Therefore's scenery: The Foremost Palace. Interiors
Therefore's scenery: The Foremost Palace. Interiors
Passage of time: The Foremost Palace

In the video game "Therefore", you as the Wanderer, wake up in the First Realm, a dying world in its last day of existence. You must save this world before the day ends, so passage of time is crucial in gameplay. The day is divided in four periods: dawn, day, dusk and night. The transitions between this periods happen in a realistic and natural way, you will see how game graphics change softly and continously during the day length.

Moreover, different things can happen at the same place in different day moments, paths could be hidden or revealed, characters may be present or not... In this video, the passage of time has been accelerated so you can see the complete day cycle in just 30 seconds.

The Foremost Palace: special effects & transitions

We are so proud of our transitions system, it automatically hides parts of scenery so you can always see the Wanderer. Our programmer is on fire!

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