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Crisis Crunch - Characters: Donnie Kong, Monkey Business CEO
Crisis Crunch - Character: Donnie Kong, Monkey Business CEO

In Monkey Business company, we have the higher "throwing" rate of the market! Invest on our digital startup and we will transform your money in lapidary weapons!

Donnie Kong, Monkey Business CEO
Crisis Crunch - Characters: Lucas Feri, President of Malebolge Corp.
Crisis Crunch - Lucas Feri, Malebolge's President

"Evil is profit, it hatches from profit and it becomes profit. Evil is our product, your souls our benefit, and villains are our clients. And you humans, you are nothing but office supplies."

Lucas Feri, President of Malebolge Corp.
A day like any other at the Main Menu
Crisis Crunch - Screenshot: Main Menu scenery
Crisis Crunch - Concept Art: Signing the contract
Crisis Crunch - Concept Art: Signing the contract

"You are right, mister Adolf, who reads things? You say is an standard employment contract, isn't? What could go wrong? Do I have to sign here?"

Guy Guatamez, professional underdog / Chico Guatamez, profesional del fracaso
Crisis Crunch - Concept Art: Wellcome to hell
Crisis Crunch - Concept Art: Wellcome to hell

"Welcome to hell, Mister Guatamez, we are eager to work with you"

Adolf Holder: head of human resources / jefe de RR.HH.
Crisis Crunch – Little pieces of music

Do you want to know how Crisis Crunch sounds? We give you these two tracks of music to catching the idea.

Crisis Crunch – Demo in progress (IV)

Did you think we forget you? Oh no, we are here, working. This video is just for you our dear followers. Hope you like our menus, because we are very proud of them.

Crisis Crunch – Demo in progress (III)
Crisis Crunch - Working on a scenery

Hi all! Here we go again. Did you miss us? Of course you did. You must know we are working hard and that’s the reason we didn’t show up lately. Well, you are going to tell us now that we are saying everytime the same thing. It is true, we can’t lie to you. So we will repeat it again: WE ARE WORKING HARD. A demo is this and an indie development it is so long…

As you can see, now there are new scenarios and animations. We are assembling characters and interactions and we have finished the dialog system (at last!). We have also many effects as the one we show above, or even the one bellow.

Crisis Crunch - Working on a scenery

Although there is no music in those clips, we can tell you we have 4 themes (in their beta mode) and every sound needed is in our power. Next step, the world!

Crisis Crunch – Demo in progress (II) and Mallorca Game

We are still perfecting some aspects of the game for the demo, as long as we develop others. For example, we are working on the walktroughs and different options of animations. We are revising some interfaces too. That implies efforts from all the Crisis Crunch team to make this changes consistents with the whole.

It’s taking many time to adjust the dialogues. On the one hand we are constantly looking over the writing. Crisis Crunch is a game where jokes and word games are very important. Every line is got to be perfectly written. On the other hand our programmer David is working on the dialogues system. It implies some options as: changing the character during the conversation, turning back on the option dialogues, animations while the character is speaking, the selection of options, etc. He is also developing a generic positioning system. Crisis Crunch has a lot of scenes. Every character has to be exactly where he has to depending on the scene and the active characters. Now our system nows it how to do it.

Finally, we are glad to tell you that a few weeks ago we’ve been on the Mallorca Game, a little videogames and media exhibition on Palma de Mallorca. One of our coworkers who lives there, Dani, prepared its little space to show the people our work.

Crisis Crunch - Mallorca Game Event
Crisis Crunch - Mallorca Game Event

It was a very good experience. Althogh it is not a very big fair, it was a good way to make contacts, meet people, discover new things. Hope next year we could take more advanced work.

Crisis Crunch – Demo in progress (I)

Today we start a new section on the blog: demo in progress. As we told you before, although we didn’t make the crowdfunding some media and some people were interested in our work so… we would like to tell you about how is it going with the demo development.

At this time, all the animations of the leading roles are ready, as long as the NCP that will appear on the demo. You will like them! This we show you is a waiter at Starbugs (so clean and trustworthy). You shoudn’t mess with him…

Crisis Crunch - Character: Starbugs' waiter

Patricia and Diego are working on correcting a few scenes. Some of them are exclusive for the demo. We’ve just added a new member to the team, Rubén, to help us with this thing. Everything must be perfect.

We are also working on the menus: the main menu (just fot the demo) and the menu to select the characters. You can’t do anything without them! At the same time Dani is working on different interfaces and deciding with Diego about them and the typefaces. They are trying to set the priorities about the workflow.

As you see, this are just the first steps but we are doing them carefully.

PD: Next time we’ll write about Therefore.

 
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