Returning from a couple of intense days, we want to give thanks to 3DWire for invite us to present Therefore Game project at the event's showroom. A lot of people played an tested the concept demo, and now we have an important amount of feedback and improvements to develop into the game.
We are finalizing the details for showing up Therefore at the 3DWire 2017 Showroom, where we have been invited to show our project. Here we bring you the promotional poster of the video game.
And here you can see the flyer we have made to share out at the showroom:
We are glad to announce that we will participate in 3DWire 2017 in Segovia from 5th to 8th of October, showing up Therefore at the event's showroom. We expect to see you there.
Working on main menu. The design is retro, simple and minimalist, according to the game’s style itself.
Do you want to know how Crisis Crunch sounds? We give you these two tracks of music to catching the idea.
From the distant land where the Wanderer awaits, here it is a new video of his adventures. Where is he? Is it a castle? What he needs that bottle for? What will happen after meditating? The intrigue around Therefore world continues…
Did you think we forget you? Oh no, we are here, working. This video is just for you our dear followers. Hope you like our menus, because we are very proud of them.
Maybe it is a far away, but we are sure you would like to know that last November a representation of Trim Tangle went to the library to make an speech about videogames. It was the International Game Day@ your library, organised by the ALA (American Library Association) and we coudn’t let the oportunity pass.
Our companion Diego (helped by David on the technical assistance) showed to the audience some things about what is behind a videogame, what you need to develop them, and some examples of what he was telling.
We think people was happy with the new information we provided to them (they asked some interesting things at the end of the speech) and even the librarians were very excited to have us there. Hope we do something more the next year, even with other indie developers in our city. See you on November 19th.
Here you see Diego showing some videogame. Good examples he brought (sorry for the image quality).
Therefore is taking so much time of our lives… And everything is son disturbing and strange. We can show you for the moment those criatures. We could call them the forgotten people. Uhhh. Are you scared? I hope so. You wouldn’t like to find them in a dark spot.
We have also finished other characters, one of them so big that you could think of it as if it were a scene (or at last this is what our designer say). The real scenes are in progress. Hope we could show you something of them the next time we post a post.
Finally we can tell you we have the first group of sounds to enrich the game and also the musical theme for the demo. This is going the right way, we know!
Hi all! Here we go again. Did you miss us? Of course you did. You must know we are working hard and that’s the reason we didn’t show up lately. Well, you are going to tell us now that we are saying everytime the same thing. It is true, we can’t lie to you. So we will repeat it again: WE ARE WORKING HARD. A demo is this and an indie development it is so long…
As you can see, now there are new scenarios and animations. We are assembling characters and interactions and we have finished the dialog system (at last!). We have also many effects as the one we show above, or even the one bellow.
Although there is no music in those clips, we can tell you we have 4 themes (in their beta mode) and every sound needed is in our power. Next step, the world!