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Detailing reception
Detailing reception

Always is interesting to revise previous backgrounds to improve and add more details.

Fitting Larry
Fitting Larry

For this fellow is hard to fit. And not only inside his attention window.

Pambie's mother!

You monsters!

Pambie's mother?
Pambie's mother!
Perro ladra

You better don't wake him up.

Trying pin points, test 2

Another test of pin points (pressing SPACEBAR let you see interactive items around) and also testing tips menu emergence.

Scenery Transition: Double click

Testing transitions: Okay! Double click to navigate between scenes is always welcome.

Scenery transition cursor

Testing transitions: We have a new exit cursor.

Testing interaction pin points

Aside from cursor feedback, whenever you press SPACEBAR key you'll see the interaction points available. Still testing. :)

Interaction markers prototype
Interaction markers prototype

Aside from cursor feedback we are implementing interaction markers. In game while you press SPACEBAR key you'll see some pins, red ones for interaction hotspots, orange ones to mark exits. Still thinking about some details, though.

 

Menu to Profiles (test)

Testing #CrisisCrunch profile menu: You can also access to the profile menu from the main menu scenario and change to another profile anytime.

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