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Essences forge of Relics
Therefore Concept Demo: Meditation mode
Therefore Concept Demo: Forge of Essences

"Ideas forge new realities, reality inspires new ideas. Everything is made of essences."

Master Heimdall / Maestro Heimdall
Return to work after the 3DWire 2017 Showroom

Returning from a couple of intense days, we want to give thanks to 3DWire for invite us to present Therefore Game project at the event's showroom. A lot of people played an tested the concept demo, and now we have an important amount of feedback and improvements to develop into the game.

Therefore Concept Flyer - Title
Preparing the stand for the 3DWire Showroom 2017

We are finalizing the details for showing up Therefore at the 3DWire 2017 Showroom, where we have been invited to show our project. Here we bring you the promotional poster of the video game.

Therefore - Promotional Poster

And here you can see the flyer we have made to share out at the showroom:

Therefore Concept Flyer: Outside
Therefore Concept Flyer: Inside
Therefore will be show up at 3DWire 2017

We are glad to announce that we will participate in 3DWire 2017 in Segovia from 5th to 8th of October, showing up Therefore at the event's showroom. We expect to see you there.

Therefore Concept Demo: Poster
Therefore – Demo in progress (IV)

Working on main menu. The design is retro, simple and minimalist, according to the game’s style itself.

Therefore – Demo in progress (III)

From the distant land where the Wanderer awaits, here it is a new video of his adventures. Where is he? Is it a castle? What he needs that bottle for? What will happen after meditating? The intrigue around Therefore world continues…

Therefore – Demo in progress (II)
Therefore - Characters: The Forgotten
Therefore - Characters: The Forgotten
Therefore - Characters: The Forgotten
Therefore - Characters: The Forgotten

Therefore is taking so much time of our lives… And everything is son disturbing and strange. We can show you for the moment those criatures. We could call them the forgotten people. Uhhh. Are you scared? I hope so. You wouldn’t like to find them in a dark spot.

We have also finished other characters, one of them so big that you could think of it as if it were a scene (or at last this is what our designer say). The real scenes are in progress. Hope we could show you something of them the next time we post a post.

Finally we can tell you we have the first group of sounds to enrich the game and also the musical theme for the demo. This is going the right way, we know!

Therefore - Haikus
Concept Art: Therefore Haiku 1

When we don’t work on Therefore, sometimes we do other things. Occasionally, our colleagues Diego and Rodrigo writes and designs these haikus related with Therefore universe (if you follow us on the social media you must see them yet). They are so dark, with so intricate meaning. I know. You must see beyond all the ordinary things and let your imagination flyes. Hope you like them.

Concept Art: Therefore Haiku 2
Concept Art: Therefore Haiku 3
Concept Art: Therefore Haiku 4
Concept Art: Therefore Haiku 5
Therefore – Demo in progress (I)

At the moment Therefore team is working on the demo we would like to show you soon. Our design companions, Diego and Rodrigo, are preparing the characters that will appear there, as long as their animations. You can see as an example this festive girl. She is one of the Masters (maybe we should say that she is just a part of them, or… well, better not telling too much).

Therefore - Character: Greatmother Aureen

On this subject, we are also making some concept art of the scenes planned, and designing a few interfaces and cursors. We made some dialogue corrections too (they never end).

On the other hand, our programmer Nicolás is developing three aspects about the internal functioning of the game:

  • The Wanderer movement (very important, the Wanderer is the leading role). There was some troubles walking near the edges of the road. Now we use a Unity tool to control it. We apply a “speed vector” that obeys the keys we press.
  • How to control the cursor on the screen. What it can do, what it can’t do. We can’t let the Wanderer do whatever he pleases.
  • The pathfinding, to control the Wanderer movement with the mouse. That refers to how to move our character from a point to another, just clicking on the place we want him to get. It was a difficult thing to make. The Wanderer has to go just through the indicated way, at the same time that he avoids the objects from the scene. We followed some steps to get it perfectly as we wanted:
    • We had to define a group of points from the scene, to get some kind of a grid. The points mark the valid positions of the character. It’s very important to define a maximum distance between them because it helps the search algorithm to calculate the adjacent points and make it works. You can define the grid automatically, but it could carry some problems. If you do it by hand you get very good results on the movement of the character.
    • The Pathfinding uses A* algorithm to stablish the way from a point to another passing through the needed points on the grid. This is the most used algorithm for pathfinding on the videogames world. It always gives you the best solution (the shortest way) and it’s very good on efficiency terms.
    • We move the character progresively through the way or group of points finded by the algorithm. It is as we would join the dots, as the children, to make the shortest way between two points.

Nothing more today. Soon you’ll have more news about the game.

Therefore on the media

Here it is a summary of some reviews that gaming media has published about Therefore:

Indie Game Mag
“Weave in a Wasted World”

IGN España
” At the vanguard of the present modern videogames”

Indie Retro News
“The concept is intriguing, the music and scenery is beautiful, and the graphics are very old-school”

Nivel Oculto
“It is a proposal with philosophical moods and a gorgeous pixelart that reminds us to that beautiful thing called Superbrothers: Sword & Sworcery”

Kill Screen
“Therefore promises “interactive philosophy”, dreamy pixel art. What’s initially so captivating is how the music and art style blends together”

Geeky Juegos
“Adventure game with a living nature and that is willing to change our vision of this genre of videogames”
“Instrumental music with a great artistic quality”

Devuego
“A very attractive pixel art and, above all, beautiful soundtrack”

Start Videojuegos
“Therefore reminds Superbrothers: Sword & Sworcery EP”

Game Crimes
“Imagine getting beautiful pixel art, a bit of the script of Bastion and the moody ideas behind Fez and melting it together”

Cliqist
“The pixel art is incredibly detailed and presents a lush, otherworldly locale”

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