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Introduction to Therefore mechanics Part I: Basic interactions

First video of the series introducing Therefore mechanics. In this video we'll see how basic interactions work, and we'll take a look to the inventory system and some toolbar functions.

Therefore - Scenery: The Fear's Lair (Work in Progress)
Therefore - Scenery: The Fear's Lair (Work in Progress)
New version of Therefore's demo
Introducing the walk fast feature

We have updated Therefore's playable demo with a new version. Among several improvements, a new option to walk faster stands out. We have also fixed some bugs.

And that's not all, from now on the demo... is also available on Game Jolt! Dare to try it!

Therefore - Scenery: The Amphitheater (Work in Progress)
Therefore - Scenery: The Amphitheater (Work in Progress)
Therefore - Scenery: The Fear's Lair (Work in Progress)
Therefore - Scenery: The Fear's Lair (Work in Progress)
Therefore - Scenery: The Amphitheater (Work in Progress)
Therefore - Scenery: The Amphitheater (Work in Progress)
Therefore - Scenery: The Gnodrome (Work in Progress)
Therefore - Scenery: The Gnodrome (Work in Progress)
Therefore - Scenery: The Fear's Lair (Work in Progress)
Therefore - Scenery: The Fear's Lair (Work in Progress)
Therefore - Scenery: The Amphitheater (Work in Progress)
Therefore - Scenery: The Amphitheater (Work in Progress)
Therefore - Scenery: The Peddler's wagon (Work in Progress)
Therefore - Scenery: The Peddler's wagon (Work in Progress)
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