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Therefore crowdfunding campaign ends

The Indiegogo crowdfunding campaign for Therefore has ended. We didn’t achieve the expected funds. However, we are glad to say that we had a great media diffusion and good reviews. In parallelism to the Team Crunch mates, Team Therefore is ready to produce a playable demo, that will be used to enforce future funding options.

We want to thank all the backers that trusted us. It really means a lot to us. Thanks to the media guys too. You have treated us great, specially the spanish press and its everlasting support for autochthonous projects. We will also collaborate with the article about the crowdfunding campaign and we will share our own experience about it, so other designers can take advantage from it.

So as our Wanderer we also know how to use the Memento Mori and reset opportunities. That is just what we are going to do: produce a piece of this world that will allows you to taste the Therefore experience and let us being able to get close to what we want to express through it. So let’s go for it and don´t lose sight of us!

Therefore also starts crowdfunding at Indiegogo

Today is another important day for Trim Tangle: we’ve launched our second crowdfunding campaing in Indiegogo, Therefore campaign. As you must know, Therefore is a pixel art open world adventure, a vivid reign where time flows as well as the weather, with living fauna and flora, a surreal world full of symbolism which resists to die. Due to ambience, simbology and metaphors Therefore will send a message to those ready to hear it. Are you ready to hear it?

We realize that is very complicated to prepare two crowdfunding campaigns at the same time, but we have confidence in our projects. We just need a little contribution between all of you to make our dreams come true. If you want to make the world of Therefore real, be one of our backers.

You can also visit our page of Steam Greenlight of Therefore as a concept to leave a message and tell your oppinion of Therefore. We are hoping new feedback!

Therefore official trailer

After the teasers, Therefore official trailer is here at last. There you can see all the mysterious world, the vivid reign where time flows as well as the weather, with living fauna and flora, a surreal world full of symbolism.

And this is not the only announcement for this week. We are working very hard with Crisis Crunch promotion through the internet and the social media, as well as we are going to start to do now with Therefore. This is the first step to start the crowdfunding campaigns. If everything is right, we will start at Indiegogo with Crisis Crunch this friday and with Therefore this monday. We will tell you more then.

Therefore, the beauty of oniric at an adventure full of messages
Therefore promotional banner

Do you imagine starting from scratch in an unknown world, without memory and voice?

At Therefore you will be The Walker who arrive to the First Kingdom, a surrealistic and outlandish place near to the middle of the realities of The Tangle. The Kingdom of Kingdoms, a kingdom which is near death.

You have to become into the hero who save it from The Degradation, a weird force that manipulate all and makes collapse everything around you. It won´t be easy because you don´t remember anything, you can´t talk and you are scarcely aware of your power.

Your mision will be undoing injustices, revealing puzzles, learning from yourself (as a player and Walker), meeting The Kingdom residents and choosing one of the multiple ways to save the world which is on the edge looking into the abyss, if you can.

To reach it you will have ancient allies who will help you to remember the weird skills that beat inside you, like combining The Essences which are part of the world that is around you to create millenary objects or beginning the day again and re-starting the working day.

Therefore presents a beautiful and surrealistic atmosphere, where metaphoric and fabulous guard messages which connects videogame world with poetry, philosophy, mythology, music and theatre.

Which way will you take, Walker?

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